We were still working in a bedroom in our parents' house and our schedule was to do programming for 23 hours per day, with two breaks of half an hour to allow it to cool! We worked in shifts for 18 hours per day, seven days a week, eating while we worked. During the periods when we were both awake one had to prepare their code on paper, whilst the other used the computer.
When the Spectrum turned up with its rubbery keys and infuriating code input rules it was all too much. We wanted to be able to continue writing games on our Amstrad but produce them for the Spectrum as well so we called on a couple of friends - David Jones* & Ivan Link to create a cable to link the two machines. This enabled us to write Spectrum games on our Amstrad.
MD: Evet... Daha sonra Amstrad aldım, ikisini RS-232 portdan birbirleriyle konuşturdum. Kodu Amstrad'da yazıyorum, geliştiriyorum sonra seri-port'dan Spectrum'a aktarıyorum.
RM: Böylece Spectrum'un hafızası da size kalıyor? Derleyici, editör gibi yardımcı programlarla Spectrum işgal edilmiyor yani?
MD: 1986-1987'de yaptım bunu. Program çakılsa bile sorun yok. Spectrum'u resetliyorum, asıl kaynak kod Amstrad'da duruyor. Hiç unutmuyorum, Spectrum için "Enduro Racer" yapıyorum, Electric Dreams firması için, orada bir ekipte Commodore 64 için oyun yapıyor.
Codemasters had had great success with BMX Simulator but we thought that the game format could be improved if it were car racing, as that was a more appealing image to most people. So Grand Prix Simulator was born. While we were writing it Atari released Super Sprint into the arcades and sold the computer game rights to Activision. Needless to say, GPS being an overhead racing game looked very similar to Super Sprint and Activision served a legal notice on Codemasters saying we had copied it and that it must be withdrawn from sale.